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3D & Displacement

Arkestra includes a full 3D rendering engine for real-time point clouds, signed-distance-field (SDF) raymarched shapes, and fluid simulation — all composited with bloom and depth effects, and output as a regular texture that blends into the master mix.

Add a 3D track to start. A 3D track renders a Scene — a collection of 3D objects. The track outputs a texture just like any other track.

TypeDescription
Point CloudA mesh or particle system rendered as a cloud of 3D points. Driven by displacement shaders
SDF ShapeA raymarched signed-distance-field primitive (sphere, box, torus, etc.) with glass-like refraction

Multiple objects can exist in the same 3D track and share the same depth buffer.

Scene3D objects (point clouds + SDF shapes)
Metal renderer (color + depth textures)
Bloom pass
Track output (composites into master mix)

The 3D track’s chain runs after the 3D render, so you can apply any Effect shader on top — color grade, blur, glitch, etc.