3D & Displacement
Arkestra includes a full 3D rendering engine for real-time point clouds, signed-distance-field (SDF) raymarched shapes, and fluid simulation — all composited with bloom and depth effects, and output as a regular texture that blends into the master mix.
The 3D track
Section titled “The 3D track”Add a 3D track to start. A 3D track renders a Scene — a collection of 3D objects. The track outputs a texture just like any other track.
3D Object types
Section titled “3D Object types”| Type | Description |
|---|---|
| Point Cloud | A mesh or particle system rendered as a cloud of 3D points. Driven by displacement shaders |
| SDF Shape | A raymarched signed-distance-field primitive (sphere, box, torus, etc.) with glass-like refraction |
Multiple objects can exist in the same 3D track and share the same depth buffer.
Rendering pipeline
Section titled “Rendering pipeline”Scene3D objects (point clouds + SDF shapes) ↓Metal renderer (color + depth textures) ↓Bloom pass ↓Track output (composites into master mix)Post-processing on the 3D track
Section titled “Post-processing on the 3D track”The 3D track’s chain runs after the 3D render, so you can apply any Effect shader on top — color grade, blur, glitch, etc.