Modulation
Modulation is the system that connects dynamic sources — audio, MIDI, LFOs, sequencers, OSC — to any parameter in any track or effect.

Almost every float or bool parameter in Arkestra can be modulated. This is how you create audio-reactive, tempo-synced, or performance-controlled visuals without manual tweaking.
How to map a modulation source
Section titled “How to map a modulation source”Right-click any parameter → Map to… — the context menu shows all available modulation sources.

Or drag from the source (e.g. an LFO in the Modulation panel) to the parameter target.
Modulation sources
Section titled “Modulation sources”| Source | Description |
|---|---|
| LFO | Oscillator — sine, square, ramp, staircase, bounce, pulse, S&H, and more |
| Sequencer | Step sequencer with up to 16 steps |
| Audio | Kick, snare, hi-hat detector ranges (3 configurable bands) |
| MIDI CC | Any CC from any connected MIDI device |
| OSC | Incoming OSC values via UDP |
| Ableton Link | Tempo sync for all beat-synced LFOs and sequencers |
| Fader | Direct manual control (the default) |
Modulation stack
Section titled “Modulation stack”A parameter can have multiple modulation sources stacked — they’re summed together. For example: base value set by a fader + LFO on top + occasional audio kick.
Open the Parameter Detail view (click the modulation icon next to a parameter) to see and manage the full stack.
Modulation scaling
Section titled “Modulation scaling”Each modulation assignment has:
- Min / Max — the output range (maps the [0–1] modulation signal to [min–max] parameter range)
- Depth — scales the modulation amplitude
- Invert — flip the signal
This lets you map the same audio band to multiple parameters with different depths and ranges.