Layer Shaders (Generators)
Layer shaders (orange badge) are ISF generators. They produce a full-frame texture from scratch using only their own parameters — no upstream image is required as input.
Layer shaders live at the start of a chain, or alone in a single-effect chain.
Categories
Section titled “Categories”| Category | Examples |
|---|---|
| Fractal | Mandelbrot, Julia, Burning Ship |
| Noise | Simplex, Worley, Curl Noise |
| Geometric | Grid, Circles, Hexagons |
| Gradient | Radial gradient, Sunset |
| Wave | Sine wave, Lissajous |
| Particle | Sparks, Dots |
| Tunnel | Tunnel zoom, Vortex |
| Organic | Flow fields, Reaction diffusion |
| 3D | Flat-rendered 3D primitives (not the same as a 3D track) |
| Text | Type, Clock, Counter |
| Utility | Solid color, Test pattern |
Using a layer shader
Section titled “Using a layer shader”- Open the Add Content browser and select the Generators category
- Drag any shader into a chain — it renders immediately
- Select it to see parameters in the Inspector
- Modulate any float parameter — right-click → Map To…
- Stack a layer shader followed by effect shaders in the same chain — the generator produces the image, the effects transform it
- Use Solid Color (Utility) as a placeholder while building a chain
- Layer shaders that are set to the
3Dsub-category are flat renderers, not point cloud 3D — for 3D point clouds, use a 3D track