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Layer Shaders (Generators)

Layer shaders (orange badge) are ISF generators. They produce a full-frame texture from scratch using only their own parameters — no upstream image is required as input.

Layer shaders live at the start of a chain, or alone in a single-effect chain.

CategoryExamples
FractalMandelbrot, Julia, Burning Ship
NoiseSimplex, Worley, Curl Noise
GeometricGrid, Circles, Hexagons
GradientRadial gradient, Sunset
WaveSine wave, Lissajous
ParticleSparks, Dots
TunnelTunnel zoom, Vortex
OrganicFlow fields, Reaction diffusion
3DFlat-rendered 3D primitives (not the same as a 3D track)
TextType, Clock, Counter
UtilitySolid color, Test pattern
  1. Open the Add Content browser and select the Generators category
  2. Drag any shader into a chain — it renders immediately
  3. Select it to see parameters in the Inspector
  4. Modulate any float parameter — right-click → Map To…
  • Stack a layer shader followed by effect shaders in the same chain — the generator produces the image, the effects transform it
  • Use Solid Color (Utility) as a placeholder while building a chain
  • Layer shaders that are set to the 3D sub-category are flat renderers, not point cloud 3D — for 3D point clouds, use a 3D track