Sequencers
A Sequencer is a 1–16 step sequencer that advances one step per beat division and outputs the current step’s value to a mapped parameter. Each step can carry an optional condition — an Elektron-style rule that decides, in real time, whether the step fires or is silenced that pass.
Creating a sequencer
Section titled “Creating a sequencer”Right-click any float or bool parameter → Map to Sequencer → New Sequencer.
The sequencer editor opens automatically. Steps are numbered 1–16 left to right. Drag a step to scrub its value; right-click for the full context menu.
Step controls
Section titled “Step controls”| Control | What it does |
|---|---|
| Drag step knob | Set the step’s output value (0–100 %) |
| Eye icon | Toggle the step active/inactive |
| Right-click | Copy, paste, set value preset, set condition |
| PLAY / PAUSE | Start or freeze the sequencer; in Pause the highlighted step is the static output |
Sequencers run at beat-synced divisions using the same Time Multiplier options as LFOs (1/32, 1/16, 1/8 … up to 64 Bars). There is no free-Hz mode — sequencers are always locked to the project tempo.
Step count
Section titled “Step count”Use the Steps slider to set 1–16 active steps. The pattern loops continuously.
ADSR envelope
Section titled “ADSR envelope”Each sequencer can apply an ADSR envelope to shape the contour of its step output. Enable it from the sequencer editor’s envelope section, then tune:
| Stage | What it does |
|---|---|
| Attack | How quickly the output rises when a step fires |
| Decay | How quickly it falls to the sustain level |
| Sustain | The held level after the decay |
| Release | How quickly it falls to zero after the step ends |
This is the same envelope model used by MIDI note mappings. It’s disabled by default, so existing patterns are unaffected until you opt in. Preset configurations (e.g. tight, plucky, pad-like contours) are available as quick starting points.
Conditional trigs
Section titled “Conditional trigs”Every step can carry an optional condition that the engine evaluates on each pass. A step with no condition always fires (unchanged behaviour for all existing patterns).
To assign a condition: right-click a step → Set Condition… and choose from the sub-menu. An orange badge appears at the bottom of the knob showing the active condition (50%, 2:4, FILL, PRE, etc.).
Tap the badge at any time to open the precision editor for that condition.
When a step’s condition is currently preventing it from firing, the knob dims to ~35 % opacity and the badge turns grey — giving immediate visual feedback about which steps are active on this loop pass.
Condition types
Section titled “Condition types”| Badge | Name | Fires when… |
|---|---|---|
50% | Probability | A random roll beats the set probability. Roll happens once per step entry per cycle — the result is latched for the full step window, so the step can’t flicker. |
2:4 | Cycle | The loop counter is on the matching pass. 2:4 fires on the 2nd loop of every 4-loop group. Supports up to 1:8 – 8:8. |
FILL | Fill | Fill mode is currently active (hold the FILL button, or trigger via MIDI). |
!FILL | Not Fill | Fill mode is not active — the inverse of FILL. |
PRE | Pre | The step immediately before this one fired last pass. |
!PRE | Not Pre | The step immediately before this one did not fire last pass. |
1ST | First | Only on the very first loop after playback starts (cycle 0). |
LAST | Last | On the first step after each loop wrap — useful for pickup hits and transition cues. |
Probability
Section titled “Probability”Set the percentage in the precision editor (tap the badge) using the slider from 1 % to 99 %. Context-menu presets are available at 10 %, 25 %, 50 %, 75 %, and 90 %.
The roll happens once when the step is first entered each cycle. The same result holds for the entire duration of that step, so there is no per-frame flickering.
pass:of notation means “fire on pass pass of every of loops.” For example:
1:4— fires on the 1st loop of every 4 (every 4 bars if the pattern is 1 bar)3:4— fires on the 3rd loop of every 4
Set pass and of in the precision editor. pass is automatically clamped to of.
Cycle counters restart from pass 1 whenever playback starts — both when unpausing the sequencer in Arkestra and when an external MIDI clock source sends a Start message. This matches Elektron behaviour: pressing play on your Octatrack (or any MIDI clock master) always begins a fresh cycle group, so a 1:4 step on the first pass fires on every transport start.
Fill mode
Section titled “Fill mode”Fill is a momentary performance trigger. Hold the FILL button (in the sequencer controls bar) to activate fill mode; release to deactivate.
- Steps with a FILL condition fire only while FILL is held — they’re silent otherwise.
- Steps with a !FILL condition fire only when FILL is not held — they drop out during fills.
- Steps with no condition are unaffected by fill state entirely.
This is additive: you can combine FILL steps (new hits added during a fill) with !FILL steps (elements that drop out) in the same pattern.
MIDI mapping: Click the mapping indicator dot next to the FILL button to assign any MIDI note or CC to fill. A MIDI note with velocity > 0 acts like holding the button; note-off releases it.
PRE and NOT PRE
Section titled “PRE and NOT PRE”These conditions look at whether the immediately preceding step fired on the last pass (after its own condition was evaluated). This lets you build conditional chains — for example, a reverb-tail step that only fires when the main hit that preceded it also fired.
Fires only on cycle 0 — the first loop after playback starts, after the sequencer is unpaused, or after an external MIDI Start message. Use it for intro hits or one-shot setup events.
Fires on the first step of each new cycle (immediately after the loop wraps). The musical intent is “just before the loop restarts” — useful for transition cues, pickup notes, or snare rolls that resolve into the next bar.
Global sequencers
Section titled “Global sequencers”Global sequencers appear in the project’s top bar. They work identically to per-parameter sequencers, including full support for conditional trigs and the FILL button. Multiple parameters can be mapped to the same global sequencer, so one pattern drives several targets simultaneously.
Each sequencer has its own independent Fill state. Hold FILL on a specific sequencer editor to fill only that sequencer’s steps, leaving others unaffected.
Performance tips
Section titled “Performance tips”- Stack a FILL step on top of a !FILL step at the same position to swap between two values (e.g. a long sustain on normal passes, a short stab during fills).
- Combine
1:4and3:4on separate steps to create a pattern that shifts emphasis every 4 bars. - Map a sequencer to a chain select parameter for rhythmic automatic effect switching.
- A 1-step sequencer used as a beat-triggered one-shot is a useful kick-sync trick.
- Use odd step counts (5, 7, 11) against a 4/4 grid for polyrhythmic drift.