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Your First Project

This walkthrough takes you from a blank project to a live audio-reactive visual in a few steps.

Arkestra start page showing Quick Start and recent projects

Launch Arkestra and you’ll land on the start page. From here you can:

  • Click Empty Project under Quick Start to open a blank project
  • Click Continue Session to pick up where you left off
  • Click any project card under My Projects to reopen it
  • Pick a Template (top nav) to start from a pre-built setup

Once a project opens you’ll see the canvas and an empty track list.

Click the Add Track button (⌘T) at the end of the track list. A new unconfigured track appears and the Inspector shows a track type picker. Choose Layer. Layer tracks are the most common type — they run a chain of shaders and output a full-frame texture.

With the new track selected, click the Add Content icon (overlapping squares) in the right sidebar to open the content browser.

  1. Browse or search for a generator — try “Plasma” or “Noise”
  2. Drag it into the Chain Slots Bar, or double-click to append it to the active chain

The shader immediately renders in the canvas.

With the shader added, the Inspector shows the chain view. Click the shader row in the Inspector to reveal all of its parameters.

  • Drag a slider to change a value
  • Right-click any parameter to see modulation and mapping options

Right-click a float parameter (e.g. Speed) and choose Map To… → Audio Range 1 (Kick). The parameter now pulses every time the kick drum is detected from your audio input.

Add another track via Add Track, load a different shader, then adjust the fader on the first track. The two tracks blend in the canvas.

You now have a live, audio-reactive, multi-track visual running.