Add Content Browser
The Add Content browser (right sidebar, plus.square.on.square icon) is the primary way to find and load content in Arkestra. It covers shaders, stock media, local files, external inputs, and saved chain presets.

Content categories
Section titled “Content categories”A category pill at the top of the panel selects which content type is shown. Click the pill to open the picker:
| Category | Contents |
|---|---|
| Generators | ISF layer/generator shaders — produce pixels from scratch |
| Effects | ISF effect shaders — transform an input texture |
| Feedback | Feedback loop effects (Feedback Effect kind) |
| 3D Displacement | ISF displacement generators for point cloud tracks |
| Video | Stock video footage (Pexels library) |
| Image | Stock photos (Unsplash) |
| GIF | Animated GIFs (Giphy) |
| Local | Video, image, and GIF files from your local folders |
| External | Syphon, Camera, and other live inputs |
| Text | Text generator with customizable styles |
| 3D | 3D scenes and objects |
| GPU Effects | Built-in GPU compute effects |
| Saved Chains | Saved chain presets (local, community, and from projects) |
The available categories adapt to the selected track type — categories that don’t apply to the current track are hidden automatically.

Browsing shaders (Generators / Effects)
Section titled “Browsing shaders (Generators / Effects)”When a shader category is active, the browser shows:
- Search field — filters by name or category keyword
- Source selector — choose between Arkestra shaders, your own shaders (“My Layers” / “My Effects”), community ISF sources, or an online search
- Category groups — shaders grouped by visual style (Fractal, Blur, Glitch…), collapsed by default with peek thumbnails
Loading a shader
Section titled “Loading a shader”- Click a shader row to select it (highlights it)
- Double-click → immediately adds it to the current chain
- “Add” button (appears on hover or selection) → adds the selected shader
- Drag from the browser into the chain → inserts at the drop position
Cloud shaders
Section titled “Cloud shaders”If you’re logged in to your Arkestra account, the browser shows shaders you’ve created or starred on arkestra.app. They are downloaded on first use and cached locally.
Studio (shader editor)
Section titled “Studio (shader editor)”Right-click any shader row → Edit in Studio to open the built-in ISF shader editor. Studio lets you edit the GLSL source, live-preview the result, and publish changes to your account.