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Add Content Browser

The Add Content browser (right sidebar, plus.square.on.square icon) is the primary way to find and load content in Arkestra. It covers shaders, stock media, local files, external inputs, and saved chain presets.

Add Content browser showing generator categories

A category pill at the top of the panel selects which content type is shown. Click the pill to open the picker:

CategoryContents
GeneratorsISF layer/generator shaders — produce pixels from scratch
EffectsISF effect shaders — transform an input texture
FeedbackFeedback loop effects (Feedback Effect kind)
3D DisplacementISF displacement generators for point cloud tracks
VideoStock video footage (Pexels library)
ImageStock photos (Unsplash)
GIFAnimated GIFs (Giphy)
LocalVideo, image, and GIF files from your local folders
ExternalSyphon, Camera, and other live inputs
TextText generator with customizable styles
3D3D scenes and objects
GPU EffectsBuilt-in GPU compute effects
Saved ChainsSaved chain presets (local, community, and from projects)

The available categories adapt to the selected track type — categories that don’t apply to the current track are hidden automatically.

Content type picker dropdown

When a shader category is active, the browser shows:

  • Search field — filters by name or category keyword
  • Source selector — choose between Arkestra shaders, your own shaders (“My Layers” / “My Effects”), Community Shaders, ISF Community creator accounts, Glslop (shaders from glslop.com), or an online search
  • Category groups — shaders grouped by visual style (Fractal, Blur, Glitch…), collapsed by default with peek thumbnails

Live preview on hover — hovering over any effect row shows an animated live preview of the shader alongside a larger thumbnail, so you can audition effects before adding them.

When a shader preview is active, a collapsible Parameters (N) section appears in the footer below the browser. It mirrors the same parameter controls you’d see in the track inspector, so you can inspect — and adjust — an effect’s sliders before adding it to your chain.

Click Parameters (N) to expand or collapse the list. The expanded state is remembered while you browse, so it stays open as you switch between shaders. The Preview toggle in the footer controls whether the live preview (and the parameter list) is active at all.

  • Click a shader row to select it (highlights it)
  • Double-click → immediately adds it to the current chain
  • “Add” button (appears on hover or selection) → adds the selected shader
  • Drag from the browser into the chain → inserts at the drop position

The Community Shaders source lets you browse and load effects shared by other Arkestra users directly from the browser. Switch to it using the source selector at the top of the panel. Community shaders are downloaded on first use and cached locally.

If you’re logged in to your Arkestra account, the browser shows shaders you’ve created or starred on arkestra.app. They are downloaded on first use and cached locally.

Right-click any shader row → Edit in Studio to open the built-in ISF shader editor. Studio lets you edit the GLSL source, live-preview the result, and publish changes to your account.

Any shader effect can save its full parameter state as a named preset, so you can snapshot a look and return to it later — even in a different project.

Open the presets popover from the effect card header (an ISF shader’s card), then:

  • Save Current As… — name and store the current parameter values
  • Click a preset — apply its saved values back to the shader
  • × — delete a preset
  • Manage All Presets… — review and manage every preset you’ve saved

Presets are stored per shader and saved to disk, so they persist across projects and sessions.